New feature: Connecting like minded adventure creators

Designing a new social-driven feature for GoPro’s editing app that helps creators connect, collaborate, and share their adventures more meaningfully.

Role

Product Designer

Team

Solo Project

Duration

8 months

a cell phone on a bench
a cell phone on a bench
a cell phone on a bench

Problem and Opportunity

Problem: GoPro users often feel disconnected and limited by the current editing workflow — creative output feels siloed, inspiration is hard to find, and sharing is unintuitive. My goal was to create a feature that brings creators together by enabling discovery, community, and collaboration directly inside the app.

Opportunity: Through research, persona development, journey mapping, and iterative UI design, I created a feature concept that enhances creativity, strengthens engagement, and gives users new ways to connect with like-minded adventurers.

Stage 1. Market research and Usability Audit

  • Initiated the project with a competitor analysis researching features and UX of the best social and editing apps.

  • Completed a usability audit of the current app to assess opportunities and frustrations of the app for potential new features.

  • Conducted surveys and interviews with potential users to uncover pain points in the app's current features and understand their editing habits. The insights gained were invaluable in shaping our design decisions moving forward.

  • Gathered key findings from the research to validate the direction and introduction of proposed feature.

Stage 2. Defining the user

  • Using insights from my research, I developed three personas representing a spectrum of users — from casual creators to advanced editors. These personas captured core behaviours, motivations, and pain points, helping ensure the feature was designed to be inclusive and adaptable to different skill levels.

  • I mapped out the user journey which highlighted key moments from downloading footage to editing and sharing. By identifying these moments early, I was able to focus on crafting a more intuitive, engaging experience that ultimately supports higher user satisfaction and long-term retention.

Problem and Opportunity

Problem: GoPro users often feel disconnected and limited by the current editing workflow — creative output feels siloed, inspiration is hard to find, and sharing is unintuitive. My goal was to create a feature that brings creators together by enabling discovery, community, and collaboration directly inside the app.

Opportunity: Through research, persona development, journey mapping, and iterative UI design, I created a feature concept that enhances creativity, strengthens engagement, and gives users new ways to connect with like-minded adventurers.

Stage 1. Market research and Usability Audit

  • Initiated the project with a competitor analysis researching features and UX of the best social and editing apps.

  • Completed a usability audit of the current app to assess opportunities and frustrations of the app for potential new features.

  • Conducted surveys and interviews with potential users to uncover pain points in the app's current features and understand their editing habits. The insights gained were invaluable in shaping our design decisions moving forward.

  • Gathered key findings from the research to validate the direction and introduction of proposed feature.

Stage 2. Defining the user

  • Using insights from my research, I developed three personas representing a spectrum of users — from casual creators to advanced editors. These personas captured core behaviours, motivations, and pain points, helping ensure the feature was designed to be inclusive and adaptable to different skill levels.

  • I mapped out the user journey which highlighted key moments from downloading footage to editing and sharing. By identifying these moments early, I was able to focus on crafting a more intuitive, engaging experience that ultimately supports higher user satisfaction and long-term retention.

  • To prioritise work and focus on the highest-value opportunities, I created an MVP matrix that helped guide decision-making and ensure effort was spent where it would drive the greatest impact.

  • Finally in this phase, I focused on planning the app’s layout by completing the information architecture. This ensured the structure was clear, scalable, and supported the needs and behaviours uncovered during research.

Stage 3. Sketch to wireframe and UI design

  • I conducted a Crazy 8s exercise to rapidly generate a wide range of feature ideas, guided by my How Might We statement: How might we simplify the process of creating engaging videos so that users can collaborate, inspire, and connect with their community? The activity helped me explore a variety of creative directions and identify potential ideas that could shape my final solution.

  • The final UI design decisions were made to align with GoPro's brand identity while addressing user needs for simplicity and engagement. The new social features were integrated seamlessly, enabling users to connect, share their edits effortlessly, thus enhancing overall user experience.

Sketchs and wireframes
Sketchs and wireframes
Sketchs and wireframes
App UI
App UI
App UI

Stage 4. User testing and iteration

  • I conducted user testing sessions with a small group of participants to evaluate the app’s overall flow, feature usability, and interaction feel. These sessions helped validate assumptions and surface friction points that weren’t obvious during design.

  • Iterative refinements were made based on this feedback, fine-tuning the app's interface to maximize user satisfaction and engagement.

Stage 5. Delivery

  • Compiled and presented the project report to the team, detailing the design process and final app design.

  • Provided ongoing support and guidance during the development phase, addressing any design-related challenges that arose.

App screen
App screen
App screen

Reflections

  • Usability audits help a lot with getting to learn the flow of an app.

  • Gaining user insights early in the design process is crucial for informed decision-making.

  • Sketching remains an invaluable tool for quick ideation and team alignment.

Reflections

  • Usability audits help a lot with getting to learn the flow of an app.

  • Gaining user insights early in the design process is crucial for informed decision-making.

  • Sketching remains an invaluable tool for quick ideation and team alignment.

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Nathan Rego

Copyright 2025 by Nathan Rego

Nathan Rego

Copyright 2025 by Nathan Rego

Nathan Rego

Copyright 2025 by Nathan Rego